EREBUS CITY ATTRACTION FIELD GUIDE
Dragon's Curse — Beginner Level: Free a Wizard in One Hour in Erebus City
A one-hour, team-based escape experience from Erebus Escape where players must use wits and creativity to free a trapped wizard and lift a curse; this guide explains what to expect and how to prepare.
Dragon's Curse — Beginner Level: Free a Wizard in One Hour in Erebus City.
On a hill in an enchanted land a wise wizard once watched over the region until an evil sorceress sealed him away and placed the Dragon's Curse upon the realm. Dragon's Curse — Beginner Level is a one-hour, operator-run escape experience in Erebus City that asks teams to think fast and act creatively to break that curse and free the wizard before the sand in the hourglass runs out.
Highlights
Outing Highlights
Free the Wizard
The game's premise is simple and cinematic: a kindhearted wizard has been trapped by an evil sorceress and your team's job is to free him and lift the Dragon's Curse.
A One‑Hour Dash
The experience is timed to 60 minutes—players must be clever and quick as the hourglass counts down to complete the challenge.
Designed for Young Teams
This beginner-level game is marketed as suitable for younger players and groups; the headline details note suitability for ages roughly 4–14 and a minimum group size requirement.
What the day feels like
What to Expect
You enter an enchanted narrative where story and problem‑solving are one: the wizard's backstory is set on a hill, then the plot tightens as you find yourself sealed in a dark dungeon and tasked with breaking the Dragon's Curse. Expect a paced, time‑limited sequence of puzzles and physical moments—there may be places where you need to reach or crawl—requiring imagination and teamwork to resolve before the hour is up.
THE MISSION
Free the Wizard
The game's premise is simple and cinematic: a kindhearted wizard has been trapped by an evil sorceress and your team's job is to free him and lift the Dragon's Curse.
THE CLOCK
A One‑Hour Dash
The experience is timed to 60 minutes—players must be clever and quick as the hourglass counts down to complete the challenge.
THE TEAM
Designed for Young Teams
This beginner-level game is marketed as suitable for younger players and groups; the headline details note suitability for ages roughly 4–14 and a minimum group size requirement.
Suitability
Who it's for
Who this is right for—and who should reconsider.
Practical planner
Details to review before reserving
Wear comfortable clothing suitable for reaching and occasional crawling. Bring only your imagination; jackets, cellphones, tablets, calculators, pens or paper and similar items are not permitted inside the games. Secure lockers are available on site free of charge.
Plan to arrive at least 15 minutes early to check in and stow belongings in the provided lockers. The session is timed to one hour, and booking typically requires meeting the operator's minimum group size.
Review cancellation policies before reserving.
Frequently asked questions
Planning Your Outing
How long does the experience last?
The game runs for one hour.
What is the minimum group size?
There is a four-person minimum per session.
What ages is this suitable for?
The experience is described as good for ages approximately 4–14.
What should we bring into the game?
Wear comfortable clothes; do not bring jackets, cellphones, tablets, calculators, pens or paper into the games—secure lockers are provided free of charge for belongings.
Is there an entry fee or ticket price?
The listed rate is $32.00 per person.
When should we arrive?
You should arrive about 15 minutes early to check in and use on‑site lockers.