One Hour to Steal €1 Billion: Live the Bank Robbery at SCRAMM in Banbury

BANBURY ATTRACTION FIELD GUIDE

One Hour to Steal €1 Billion: Live the Bank Robbery at SCRAMM in Banbury

A high-stakes escape-room heist for 2–6 players (from 10 years) in which teams race to transfer €1 billion before the alarms and police arrive.

One Hour to Steal €1 Billion: Live the Bank Robbery at SCRAMM in Banbury.

Duration
1 hour
Location
Banbury
Operator
Scramm Live Escape Rooms
Category
Attraction
Robert Eric Crews
Founder & Editor, The Adventure Collective
Published Verified

Set inside SCRAMM Live Escape Rooms in Banbury, 'Bank Robbery' casts your group as professional robbers with an inside contact and limited intel. You have one hour to infiltrate the Bank of SCRAMM and transfer €1 billion into an offshore account — a countdown that turns every puzzle into a life-or-death sprint.

Highlights

Outing Highlights

THE STAKES

A Relentless 60-Minute Countdown

The scenario is driven by a single, unforgiving limit: you have one hour to complete the mission before alarms sound and police close in, turning every decision and discovery into a race against time.

THE MISSION

Transfer €1 Billion Using Insider Intel

Your objective is explicit and dramatic: use information left by an inside man to access the bank's systems and move €1 billion into an offshore account before you’re cut off.

THE TEAM

Designed for Small Teams — 2 to 6 Players

The experience demands coordination: teams of two to six players collaborate under pressure, with roles and timing becoming as important as the clues themselves.

What the day feels like

What It Feels Like

From the moment you assemble at SCRAMM Live Escape Rooms, the clock shapes every move. Briefing and intel set the scene, then you push through layered puzzles and system access tasks toward the central objective: execute the transfer before the sixty-minute deadline and the arrival of law enforcement. Success is total; failure is immediate and absolute.

Suitability

Who it's for

Who this experience suits — and who should think twice.

1
Families with older childrenSuitable for families with kids from 10 years upward, provided adult participation requirements are met; the scenario is built for mixed-age teams that can follow a fast-paced briefing.
2
Groups of friendsIdeal for small groups of friends (2–6 players) who enjoy collaborative problem solving under time pressure and want a single intense hour of shared focus.
3
Teen groups and youth teamsPlayable by teens from the stated minimum age, but adult participation rules apply for smaller groups, so plan chaperones accordingly.
4
Larger mixed groups (5–6)Works for larger groups as long as the requirement for at least two participating adults is met; coordination across more players can be rewarding if roles are assigned quickly.

Practical planner

Details to review before reserving

Timing & Duration

The scenario runs for one hour; plan to arrive a little early to check in at SCRAMM Live Escape Rooms.

What to Bring

No operator-specified gear is provided in the supplied facts; check SCRAMM Live Escape Rooms for any recommendations or accessibility needs ahead of your booking.

Meeting Point

Start and check-in take place at SCRAMM Live Escape Rooms in Banbury.

Group Size & Age Rules

Teams run from 2 to 6 players and include a stated age minimum; group composition must meet the operator's adult participation requirements.

Booking Notice

Review cancellation policies before reserving.

Frequently asked questions

Planning Your Outing

How long does the experience last?

The Bank Robbery scenario runs for 1 hour.

How many players can participate?

The experience is for teams of 2 to 6 players.

What is the minimum age?

The published context indicates the experience is available from 10 years of age.

Are adults required in the group?

Yes: groups of 2–4 require at least one participating adult (18+); groups of 5–6 require at least two participating adults (18+).

Where do we meet to start the game?

All teams meet at SCRAMM Live Escape Rooms in Banbury for briefing and check-in.

What is the objective of the game?

The stated objective is to infiltrate the Bank of SCRAMM and transfer €1 billion into an offshore account using provided insider information before the alarms go off.