Locked Inside Erebus: One Hour to Outsmart a Maximum‑Security Prison

EREBUS CITY GUIDED TOUR FIELD GUIDE

Locked Inside Erebus: One Hour to Outsmart a Maximum‑Security Prison

A one‑hour, operator‑led escape experience by Erebus Escape that places teams inside a simulated maximum‑security prison; this guide explains the scenario, what to bring, group requirements and who it suits.

Locked Inside Erebus: One Hour to Outsmart a Maximum‑Security Prison.

Duration
Contact operator
Location
Erebus City
Operator
Erebus Escape
Category
Guided Tour
Robert Eric Crews
Founder & Editor, The Adventure Collective
Published Verified

You tumble from the everyday into a staged felony: arrested, processed and deposited inside a maximum high‑security prison set. For sixty minutes your objective is singular — exploit weak points, outthink the guards and engineer an exit. The room trades theatrical flourishes for close‑quarters realism, demanding quick deduction and, at times, physical effort.

Highlights

Outing Highlights

Maximum‑security realism
THE SETTING

Maximum‑security realism

The scenario is built around a maximum high‑security prison environment — you’re explicitly portrayed as having been caught and thrown in the slammer, and the set reinforces that tone throughout the hour.

Think like a convict
THE MINDSET

Think like a convict

The game presses you to adopt a single‑minded focus on escape: cunning, manipulation and quick, pragmatic problem solving are the required tools as you work to elude the guards and slip through the cracks.

Hands‑on, sometimes confined
THE PHYSICALITY

Hands‑on, sometimes confined

This is not purely a head game — participants should expect to reach and crawl through certain areas of the game as part of the escape process.

What the day feels like

What the hour feels like

The experience compresses into an intense, time‑boxed hour: you enter the scenario as a newly incarcerated inmate, confront a string of puzzles and physical challenges, and race the clock to engineer an exit. The pressure is immersive — roles and instincts sharpen quickly when the only objective is escape.

Maximum‑security realism

THE SETTING

Maximum‑security realism

The scenario is built around a maximum high‑security prison environment — you’re explicitly portrayed as having been caught and thrown in the slammer, and the set reinforces that tone throughout the hour.

Think like a convict

THE MINDSET

Think like a convict

The game presses you to adopt a single‑minded focus on escape: cunning, manipulation and quick, pragmatic problem solving are the required tools as you work to elude the guards and slip through the cracks.

Hands‑on, sometimes confined

THE PHYSICALITY

Hands‑on, sometimes confined

This is not purely a head game — participants should expect to reach and crawl through certain areas of the game as part of the escape process.

Suitability

Who it's for

Who this experience suits — and who should think twice.

1
Escape‑room teams and groupsBest for groups that bring puzzle experience and a willingness to act quickly as a unit; the booking structure and scenario reward coordinated teamwork.
2
Solo travelersNot ideal for solo visitors — the experience is designed for groups and the operator lists a minimum participation threshold.
3
People with limited mobilityMay be a poor fit: the game can require reaching and crawling through certain areas, which may be physically prohibitive.
4
Families with young childrenThis experience is generally unsuited to very young children due to physical demands and the intense prison theme; the minimum group size requirement is also a consideration.

Practical planner

Details to review before reserving

What to Bring

Wear comfortable clothing suitable for reaching and crawling. No jackets, cellphones, tablets, calculators, pens or paper are permitted inside the games. The operator provides secure lockers on site free of charge; arrive 15 minutes early to use them.

On‑site logistics

Secure lockers are available free of charge for belongings you cannot take into the game.

Booking Notice

Review cancellation policies before reserving.

Frequently asked questions

Planning Your Outing

How long is the experience?

The LockDown – Prison Break experience runs for one hour.

What does it cost and is there a group minimum?

Rates are $32 per person and the operator lists a four‑person minimum.

What should I wear and bring?

Wear something comfortable; you may have to reach or crawl. Do not bring jackets, cellphones, tablets, calculators, pens or paper into the game.

Can I keep my phone or personal items with me?

No — those items are not permitted inside the games. Secure lockers are provided on site free of charge.

When should I arrive?

Arrive about 15 minutes early to check belongings into the on‑site lockers and be ready for the start of the game.

Is the experience physically demanding?

Yes — parts of the game can require reaching and crawling through confined areas, so it may not be suitable for participants with mobility constraints.