EREBUS CITY GUIDED TOUR FIELD GUIDE
Locked Inside Erebus: One Hour to Outsmart a Maximum‑Security Prison
A one‑hour, operator‑led escape experience by Erebus Escape that places teams inside a simulated maximum‑security prison; this guide explains the scenario, what to bring, group requirements and who it suits.
Locked Inside Erebus: One Hour to Outsmart a Maximum‑Security Prison.
You tumble from the everyday into a staged felony: arrested, processed and deposited inside a maximum high‑security prison set. For sixty minutes your objective is singular — exploit weak points, outthink the guards and engineer an exit. The room trades theatrical flourishes for close‑quarters realism, demanding quick deduction and, at times, physical effort.
Highlights
Outing Highlights
Maximum‑security realism
The scenario is built around a maximum high‑security prison environment — you’re explicitly portrayed as having been caught and thrown in the slammer, and the set reinforces that tone throughout the hour.
Think like a convict
The game presses you to adopt a single‑minded focus on escape: cunning, manipulation and quick, pragmatic problem solving are the required tools as you work to elude the guards and slip through the cracks.
Hands‑on, sometimes confined
This is not purely a head game — participants should expect to reach and crawl through certain areas of the game as part of the escape process.
What the day feels like
What the hour feels like
The experience compresses into an intense, time‑boxed hour: you enter the scenario as a newly incarcerated inmate, confront a string of puzzles and physical challenges, and race the clock to engineer an exit. The pressure is immersive — roles and instincts sharpen quickly when the only objective is escape.
THE SETTING
Maximum‑security realism
The scenario is built around a maximum high‑security prison environment — you’re explicitly portrayed as having been caught and thrown in the slammer, and the set reinforces that tone throughout the hour.
THE MINDSET
Think like a convict
The game presses you to adopt a single‑minded focus on escape: cunning, manipulation and quick, pragmatic problem solving are the required tools as you work to elude the guards and slip through the cracks.
THE PHYSICALITY
Hands‑on, sometimes confined
This is not purely a head game — participants should expect to reach and crawl through certain areas of the game as part of the escape process.
Suitability
Who it's for
Who this experience suits — and who should think twice.
Practical planner
Details to review before reserving
Wear comfortable clothing suitable for reaching and crawling. No jackets, cellphones, tablets, calculators, pens or paper are permitted inside the games. The operator provides secure lockers on site free of charge; arrive 15 minutes early to use them.
Secure lockers are available free of charge for belongings you cannot take into the game.
Review cancellation policies before reserving.
Frequently asked questions
Planning Your Outing
How long is the experience?
The LockDown – Prison Break experience runs for one hour.
What does it cost and is there a group minimum?
Rates are $32 per person and the operator lists a four‑person minimum.
What should I wear and bring?
Wear something comfortable; you may have to reach or crawl. Do not bring jackets, cellphones, tablets, calculators, pens or paper into the game.
Can I keep my phone or personal items with me?
No — those items are not permitted inside the games. Secure lockers are provided on site free of charge.
When should I arrive?
Arrive about 15 minutes early to check belongings into the on‑site lockers and be ready for the start of the game.
Is the experience physically demanding?
Yes — parts of the game can require reaching and crawling through confined areas, so it may not be suitable for participants with mobility constraints.