EndEx Night Op: A nocturnal airsoft scenario in Durham where a target designator and glowing canisters shape every mission

DURHAM AIR ACTIVITIES FIELD GUIDE

EndEx Night Op: A nocturnal airsoft scenario in Durham where a target designator and glowing canisters shape every mission

A night-time scenario game run by EndEx Productions in Durham that pits TAN against GREEN as attackers attempt to laze a target and teams transport glowing 'radioactive' canisters—this guide explains the sequence, rules, and kit you need.

EndEx Night Op: A nocturnal airsoft scenario in Durham where a target designator and glowing canisters shape every mission.

Duration
5:30PM to 12:30AM
Location
Durham
Operator
Xtreme Park Adventures
Category
Air Activities
Robert Eric Crews
Founder & Editor, The Adventure Collective
Published Verified

Join EndEx Productions for a return to airsoft that trades daylight gloss for the strain of night vision and team communication: attackers hunt to lase a designated target while defenders prevent it, and both sides race to collect and deposit glowing radioactive sample canisters scattered across the area. Expect strategy, close teamwork, and rule-driven objectives that make the darkness as much a game element as the terrain.

Highlights

Outing Highlights

THE SCENARIO

Target designator and asymmetric roles

The event centers on a unique scenario in which attackers seek to laze a target with a designator device while defenders work to stop them—forcing teams to plan movement, cover, and timing around a single, pivotal objective.

THE NIGHT OPS

Darkness, red navigation, and glow-as-goals

Gameplay begins when it gets dark; red light is used for navigation while GREEN glowsticks are required as permitted deadrag, creating an environment where low-light procedures and communications are integral to success.

THE OBJECTIVE

Glowing radioactive canisters govern play

Primary objectives revolve around collecting glowing radioactive sample canisters, carrying only one at a time and depositing them visibly at team collection barrels; canisters must be dropped when a player is hit and cannot be stored hidden in packs or clothing.

What the day feels like

What the night feels like

The evening unfolds as a tight timeline: check-in and chrono open in the early evening, the formal briefing sets expectations, and then the field goes live at dusk. Night navigation, radio communication, and discipline around carrying and dropping glowing canisters produce a high-stakes atmosphere where every movement is read against low visibility and strict rules.

Suitability

Who it's for

Who this event suits—and who should think twice.

1
Night Ops EnthusiastsIdeal for experienced players who enjoy low-light operations, use of red illumination for navigation, and tactical team communication; the scenario rewards planning and radio coordination.
2
Competitive Team PlayersWell suited to players operating within organized teams that can meet uniform requirements (TAN or GREEN) and use radios to coordinate captures and defenses under rotating respawn and capture-point conditions.
3
Families with TeensPlayers 16 and older can attend; exceptions require a parent playing with the minor or explicit clearance from event organizers—families with teens should confirm eligibility ahead of time.
4
Casual or First-Time PlayersThis event is less forgiving for casual entrants: mandatory kit (specific glowstick color, flashlight, radio) and adherence to uniform and FPS limits mean newcomers should check rules and prepare gear or contact organizers for clearance.

Practical planner

Details to review before reserving

Timing & Schedule

The event runs from 5:30 PM (chrono opens) through the briefing at 6:30 PM, game start at 7:00 PM (when it gets dark), and concludes at 12:30 AM.

What to Bring

Required items include a GREEN glowstick (no other deadrag color permitted), a flashlight (for navigation/emergencies), and a radio for night communication; other equipment rules and suggestions apply.

Ammunition & Performance Limits

Bring midcaps (unlimited) or a single hi-cap; drum/box mags are restricted to support weapons. There is a 366 FPS limit with .25g; speeds over 366 FPS must be approved and checked by admin.

Booking Notice

Review cancellation policies before reserving.

Frequently asked questions

Planning Your Outing

What are the event hours?

Chrono opens at 5:30 PM, briefing at 6:30 PM, game-on at 7:00 PM (when it gets dark), and game-over at 12:30 AM.

What age do I need to be to play?

Minimum age is 16; the only exception is if your parent is playing with you or you have been granted clearance by event organizers.

What illumination is required or allowed?

Players must carry a flashlight for navigation or emergencies; GREEN glowsticks are required as the only permitted deadrag color, and red light will be used for navigation.

How do the radioactive canisters work?

Canisters are glowing and must be carried visibly (not stored inside packs, bags, or clothing), only one canister may be held at a time, they must be dropped if the carrier is shot, and dropped canisters cannot be hidden or covered (except when dropped inside a structure).

Are there equipment or FPS limits?

Yes: midcaps (unlimited) or one hi-cap are permitted; drum/box magazines are only for support weapons. There is a 366 FPS limit using .25g; velocities over 366 FPS require admin approval and checking.

Can I move my team's collection barrel?

No. Radioactive waste collection barrels cannot be moved.