MANHATTAN EVENTS FIELD GUIDE
Throw a Party That’s Also an Escape: Grand Escape Party Package in Manhattan, Kansas
A two-hour private party booking that pairs a decorated lobby for up to 16 guests with a single run of the escape room “The Witching Hour” for up to 8—this guide explains what’s included and how the evening flows.
Throw a Party That’s Also an Escape: Grand Escape Party Package in Manhattan, Kansas.
Locked Manhattan’s Grand Escape Party Package turns a milestone or low-key celebration into a compact evening of puzzles and social energy. The package combines exclusive use of a decorated lobby for your group with one run of the house room, “The Witching Hour,” letting teams of up to eight attempt a single, timed escape while up to sixteen guests enjoy the party space.
Highlights
Outing Highlights
Private lobby, ready to decorate
The package includes exclusive use of a party space outfitted with chairs, a table, and basic decorations for up to 16 people, giving hosts a contained, decorated area to gather before and after the game.
One run of “The Witching Hour” for up to 8 players
Included is a single run-through of the escape room “The Witching Hour” that accommodates up to eight participants; it is the only room bundled into this package unless you call to request additional rooms.
Two hours, discounted tickets, and housekeeping rules
The booking provides two hours in the space and eight tickets at a discounted rate; pricing lists $80 for two hours of party space use and a discounted block of eight tickets—total $185 plus tax and fees—and guests are responsible for cleaning the lobby after use (failure to do so may incur a cleaning fee).
What the day feels like
What the night feels like
The evening is compact and focused: a two-hour window gives you time to arrive, set up in the locked-off lobby, send a team of up to eight into “The Witching Hour,” then return to the party space for celebration. The group’s single opportunity to run the room must begin no later than the halfway point of the package timeline, so the schedule is deliberate—arrive ready to move from socializing to solving and back again.
Suitability
Who it's for
Who this package suits — and who should look elsewhere.
Practical planner
Details to review before reserving
The package provides two hours in the party space; the single run of “The Witching Hour” must begin no later than the halfway point of that two-hour booking.
Provided with the booking: exclusive use of a party lobby with chairs, one table, and basic party decorations; also included are eight tickets for the escape room as part of the package.
All bookings must adhere to posted booking times; guests are responsible for cleaning the lobby area after use and may be charged a cleaning fee if they fail to do so.
Review cancellation policies before reserving.
Frequently asked questions
Planning Your Outing
How many people can use the party space?
The party space is available for exclusive use for up to 16 people.
How many people can play the escape room?
The package includes one run of “The Witching Hour,” which accommodates up to eight participants.
How long is the party package?
The booking provides two hours in the space.
Are any other rooms included?
“The Witching Hour” is the only escape room built into this package; call the operator if you would like to possibly add other rooms.
What are the cleaning expectations?
Guests are responsible for cleaning the lobby area after use; failure to do so may result in a cleaning fee attached to the booking.
When must the game start?
Your group’s single opportunity to run the game must start no later than the halfway mark of the two-hour package timeline.