Two hours of front-line paintball in Enterprise — bring a crew, not your kit

ENTERPRISE PAINTBALL FIELD GUIDE

Two hours of front-line paintball in Enterprise — bring a crew, not your kit

A focused, 2-hour group session in Enterprise that supplies full rental gear and 200 paintballs per player; this guide explains what’s included and how group bookings work.

Two hours of front-line paintball in Enterprise — bring a crew, not your kit.

Duration
Contact operator
Location
Enterprise
Operator
Armed Force Paintball LLC
Category
Paintball
Robert Eric Crews
Founder & Editor, The Adventure Collective
Published Verified

Gather your friends for an exhilarating, two‑hour paintball session in Enterprise that bundles masks, markers, hoppers, air tanks and 200 paintballs per player into a single rental package — ideal for groups that arrive without their own equipment.

Highlights

Outing Highlights

THE KIT

Everything rented: mask, marker, hopper, air tank, 200 paintballs

Group packages include the core gear so participants can show up ready to play: protective mask and a marker with hopper and air tank, plus a 200‑round paint allowance per player.

THE FORMAT

A compact, action-packed two-hour session

The experience is designed as a concentrated, 2‑hour group adventure that emphasizes fast setups and repeated rounds of play for camaraderie and competition.

THE FINE PRINT

Group fees and referee compensation

All group entries are subject to a separate 15% convenience fee that serves as the exclusive compensation for referees — a distinct charge not included in the package price.

What the day feels like

What the two-hour group session feels like

Expect a brisk rhythm: check‑in, kit issue and a quick safety/referee briefing, then back‑to‑back game play where teams strategize, sprint and trade paint in short, decisive rounds — all within a tightly timed two‑hour window.

Suitability

Who it's for

Who this group session is made for — and who should look elsewhere.

1
Groups without gearIdeal: the package is built for players who arrive without equipment, since each group rental supplies mask, marker, hopper, air tank and 200 paintballs per person.
2
Small partiesGood fit: the offering targets group bookings (the program is structured around group entries), making it suited to parties looking to play together.
3
Short‑time playersGood fit: with a fixed two‑hour duration, this is a compact session for players who want intense, time‑boxed play rather than a full‑day outing.
4
Budget‑minded participantsCaveat: while the rental package consolidates gear costs, groups should account for the separate 15% convenience fee that compensates referees and is charged in addition to the package price.

Practical planner

Details to review before reserving

Timing & Session Length

The session runs for two hours.

What’s provided

Group packages come with mask, marker, hopper, air tank and 200 paintballs per player.

Group booking note

Packages are arranged for group entries; bookings will include a separate 15% convenience fee for referee compensation, charged in addition to the package price.

Booking Notice

Review cancellation policies before reserving.

Frequently asked questions

Planning Your Outing

How long is the session?

The paintball session is two hours long.

What gear do I get with a group package?

Each group package includes a mask, marker, hopper, air tank and 200 paintballs per player.

Do I need to bring my own equipment?

No — the group rental package supplies all essential gear for players who do not have their own equipment.

Is there an extra fee beyond the package price?

Yes — a 15% convenience fee is charged for all group entries; this fee is separate from the package price and compensates referees for their services.

How large should our group be?

Group packages are intended for group entries; the factual materials reference groups of five or more players.

Who officiates the matches?

Referees prepare, officiate and manage post‑event duties; their compensation is covered by the separate 15% convenience fee.